Seeing Spike from
Ape Escape hula hoop into Dante from
DMC is the kind of wackiness you’ll see in
PlayStation All-Stars Battle Royale. However, Sony’s mascot fighting game was a capture the flag game two years ago.
"Eventually
[SCEA] decided on a PlayStation All-Stars type game – a broad concept
of let’s take all of these great PlayStation characters and PlayStation
universes and bring them together into a single game. And then it became
a question of what kind of game do we want to bring these characters
in," said Omar Kendall, Lead Game Designer at SuperBot Entertainment, to
Siliconera. I asked Kendall about SuperBot’s origins and what other
game concepts they had in mind other than a fighting game.
"There
were all sorts of little gameplay demos and prototypes. When I talk
about the last version of the game before we settled on the current
incarnation was this 4v4 capture the flag kind of game. It was a class
based game where you had fast runners who were good at capturing the
flag and taking the flag back to base. You had defensive dudes. We were
taking PlayStation characters and using them like archetypes," Kendall
answered.