Showing posts with label Hearts. Show all posts
Showing posts with label Hearts. Show all posts

Tuesday, 24 December 2013

S.H.Figuarts Cure Heart Offically Revealed

WIth the new precure series about the be air, Bandai is taking the advantage to release Cure Heart!. She will be include with changeble hands, face and her pet companion. She will be release on May, 2014, with the price of 4,500 Yen

Saturday, 9 March 2013

Play Arts Kingdom Hearts 3D Sora

Revealed during last year event and game was released last year too, here it is Sora~!. He will be include with a kingdom key and ultima weapon.




Monday, 25 February 2013

"Kingdom Hearts HD 1.5 Remix" Heads West This Fall


Square Enix has confirmed Kingdom Hearts HD 1.5 Remix for PlayStation 3 in North America and Europe this fall. In European and PAL territories, the game will be localized English, French, German, Italian and Spanish. 

Friday, 1 February 2013

"Dokidoki! PreCure" Movie Scheduled for Release in October

 

 Even before the TV series begins, Toei's official site has already revealed that a feature-length film based on the Dokidoki! PreCure TV anime series will be released in October of this year. The main staff and the final title for the film have not been announced yet. This is the 15th film from the PreCure franchise since the first film Futari wa PreCure Max Heart: The Movie in 2005. The audience total for all PreCure films has reached over 10 million people after the release of the

Friday, 25 January 2013

Kingdom Hearts HD 1.5 Remix Japanese Box Art Revealed!

 

 Square Enix has shared the final Japanese packaging for Kingdom Hearts HD 1.5 Remix, due for PlayStation 3 on March 14 in Japan. 

 Kingdom Hearts HD 1.5 Remix includes high-definition updates of Kingdom Hearts: Final Mix and Re: Chain of Memories, and three hours of high-definition cut scene theater footage from 358/2 Days.

Wednesday, 16 January 2013

Kingdom Hearts HD 1.5 Remix uses CG models for 358/2 Days

 

Kingdom Hearts HD 1.5 Remix‘s Kingdom Hearts: 358/2 Days theater scenes will include new CG models for Roxas, Axel, and Xion, this week’s issue of Jump reveals. The upcoming PlayStation 3 title will enable you to watch the fully-voiced story in high-definition.

Thursday, 20 December 2012

Kingdom Hearts HD 1.5 Remix Dated For March In Japan

Kingdom Hearts HD 1.5 Remix has a release date in Japan. Square Enix will release the PlayStation 3 compilation on March 14th, 2013.

To recap, here’s what’s included in Kingdom Hearts HD 1.5 Remix:

Kingdom Hearts Final Mix with Japanese voices
Movies from Kingdom Hearts 358/2 Days

Wednesday, 21 November 2012

Kingdom Hearts HD 1.5 Remix May Have Clear Time Bonus

 

 Kingdom Hearts 3D [Dream Drop Distance] co-director Tai Yasue is now working on Kingdom Hearts HD 1.5 Remix. Japanese magazine Famitsu met with Yasue to talk about the remastered PlayStation 3 game.

Friday, 2 November 2012

Kingdom Hearts 3D Play Arts: Riku Tron Legacy Version

 


KINGDOM HEARTS 3D Riku [DREAM DROP DISTANCE] PLay Arts: Legacy Version

Lineup to be the first long awaited series break"KINGDOM HEARTS PLAY ARTS 

Accesories: Overdrive, End Of Pane, Way To The Dawn and 4 Changeable hands





Kingdom Hearts 3D Play Arts: Sora Tron Legacy Version

 

KINGDOM HEARTS 3D TRON sky breaks [Dream Drop Distance] Play Arts: LEGACY ver.

Lineup to be the first in a long-awaited series breaks "KINGDOM HEARTS" PLAY ARTS is from KINGDOM HEARTS 3D [Dream Drop Distance]: three-dimensional figure of Sora in the World, "The Grid" in "Tron Legacy" motif!

Accessories [Content of set]: Ultimate Weapon, Dual Disc, Kingdom Key, × 4 recombinant hand, dedicated pedestal
 



Wednesday, 3 October 2012

Re:Chain Of Memories Style Remake Was Considered For Kingdom Hearts 358/2 Days

 

Kingdom Hearts HD 1.5 Remix has two games Kingdom Hearts and Kingdom Hearts Re: Chain of Memories. Kingdom Hearts 358/2 Days is covered, but only in theater mode.

More snippets from a Famitsu interview with Tetsuya Nomura leaked online and he said a full remake like Re: Chain of Memories was considered for Kingdom Hearts 358/2 Days. However, it was too late to begin work on a new title so 358/2 Days was presented as Theater mode.

Monday, 24 September 2012

Kingdom Hearts HD 1.5 Remix First Look With The TGS Trailer

 

 Square Enix have shared the first trailer for Kingdom Hearts HD 1.5 Remix on the collection’s official website, and KHInsider have uploaded the trailer to YouTube with unofficial subtitles, using the original English localization. (Makes sure your CC button is turn on) Watch it below:



Kingdom Hearts HD 1.5 Remix will be released for the PlayStation 3 in 2013. It will come with the following:

Kingdom Hearts Final Mix HD
Kingdom Hearts 358/2 Days cutscenes viewable in HD, in the compilation’s theater mode (note: the game itself is not included).

Thursday, 20 September 2012

Kingdom Hearts HD 1.5 Remix Coming To PlayStation 3

 


Kingdom Hearts HD 1.5 Remix is coming to the PlayStation 3, Square Enix have announced via Famitsu.com. The HD collection includes:

Kingdom Hearts Final Mix HD
Kingdom Hearts 358/2 Days cutscenes in HD

Monday, 10 September 2012

Kingdom Hearts 10th Anniversary Fan Selection -Melodies & Memories-

 

 Square Enix will release Kingdom Hearts 10th Anniversary Fan Selection: Melodies & Memories on September 19. Reflecting on her work, composer Yoko Shimomura said "Hikari" captures the image of Kingdom Hearts. Shimomura was asked to compose a song that captures the feeling of great drama, which led to the creation of "Hikari."

Sunday, 26 August 2012

Kingdom Hearts 358/2 Days Developer Behind The World Ends With You: Solo Remix

Jupiter developed The World Ends With You, but didn’t work on the iPhone version, The World Ends With You: Solo Remix. H.a.n.d. (short for Hokkaido Artist Network and Development) reworked the combat system and redrew artwork to support Retina display devices.

Sunday, 5 August 2012

Kingdom Hearts 3D: Dream Drop Distance Review

 

It took ten years and a move to handhelds to get me to care about Kingdom Hearts again.

Just in case you've been living under a rock for the last decade, Kingdom Hearts was a weird Square spin-off series that combined original characters with Final Fantasy and Disney. While there were some flaws, like a finicky camera and stale combat, Kingdom Hearts ended up being a surprisingly great game that was a lot of fun to play.

1

Kingdom Hearts 3D: Dream Drop Distance separates itself from other handheld entries in the series by not being a prequel or interquel--it's actually the set-up game for the upcoming, still-not-actually-announced Kingdom Hearts III. This allows the game to go off on its own instead of making sure players are on the up-and-up with KH's hilariously convoluted story, showing Sora and Riku protecting parallel worlds while completing their Mark of Mastery exam, in the hopes of becoming full-fledged Keyblade Masters.

2

I'm wondering just what a "Keyblade Master" can do, since Dream Drop Distance has some of the fastest and most dynamic combat the series has yet seen. While Sora and Riku only have a few animations each (it's unfair to expect this game to be Bayonetta or Arkham City), each of the characters is agile enough to evade most attacks and control easily in combat. The new Flowmotion combat system lets you use scenery fixtures like lampposts and stairway rails for flashy, hard-hitting attacks to quickly clear crowds of enemies.

KH3D is basically this generation's equivalent to Chain of Memories--whenever Kingdom Hearts III does come out, you can simply jump right into it and play, but certain characters and situations will seem alien to you if you're not caught up. Unlike Chain of Memories, though, this is a straight action-RPG like the rest of the series, with some pet raising and training elements in the form of Dream Eaters.

Friday, 20 July 2012

Kingdom Hearts 3D’s Director Discusses "Drop" Mechanic And Flowmotion

 

After completing Kingdom Hearts: Birth By Sleep, Square Enix’s Osaka studio refined the Deck Command system again for Kingdom Hearts 3D [Dream Drop Distance]. Flowmotion was a major addition, which lets Sora and Riku utilize the environment to do special attacks. You can swing on lamp posts or dive into enemies after sliding on a grind rail.

Instead of letting players switch between Sora and Riku at save points, the Drop mechanic automatically changes characters when time runs out. Tai Yasue, director of Kingdom Hearts 3D [Dream Drop Distance], talked about these changes and the growing series mythology during an interview with Siliconera.


Kingdom Hearts 3D’s combat is fun, but what drove me crazy at first was the “Drop” mechanic. In the middle of the first boss fight in Traverse Town I got “dropped,” so I tried to switch back really quickly and the boss’ health regenerated.

Tai Yasue, Director: [Laughs] Nomura wanted it to be a bit thrilling in a way, so we added a time limit. It’s a little bit different in the North American version. We tweaked it, it’s not a big difference, but Sora and Riku’s HP will become full at the beginning of the boss battle, so if you’re dying, you can start over, too.

We didn’t really want to lose the character of the game. It’s one of the parts that’s sometimes stressful. When you’re successful, when you beat the boss at the last few seconds it feels really good.

I got the hang of it later on and how you can use it to boost your character. That’s when I felt it worked, but at the beginning when someone doesn’t know what’s going on, it’s like, “Awww…”

[Laughs] As you go along, you earn a lot of drop bonuses, so we wanted the characters cooperating. A feel for cooperation, and we did that using the Drop system, I think.

Kingdom Hearts 3Ds Director Discusses "Drop" Mechanic And Flowmotion

While Kingdom Hearts 3D uses the deck command system, I found myself using more Flowmotion attacks. They seemed to overpower everything. You can bounce back and forth between enemies, and it negates almost all of your commands.

At the start of the game, the Flow-Motion may feel powerful, but as you progress, at the later stages, the Deck Commands are really powerful. Flowmotion is used more when you want to escape, so there’s a difference in meaning and strategy. At the very beginning, really, we wanted to introduce Flowmotion, so the Deck Commands are a little weaker, but as you progress, that balance changes.

Kingdom Hearts 3Ds Director Discusses "Drop" Mechanic And Flowmotion

I see what you mean because in the beginning I used Flowmotion a lot. One of the most interesting thing in Traverse Town, when you go underground, there’s all of those grind rails. I know you can ride those and find the correct path to the top, but I just jumped all the way, by doing an infinite wall-jump using Flowmotion. Did you plan for that?

Oh, we did. We planned for that. Kingdom Hearts isn’t a game where you have to do one single thing to clear it. We wanted options–you can go this way or that way. It’s not just one route, you can go up the wall, you can slide down a ramp. You don’t need only need to use the Deck Commands, you can use Flowmotion or you can use Reality Shift. We just wanted to provide a wider range of options and really wanted users to pick which strategy they use.

In some places, though, like Prankster’s Paradise, I feel like it almost “breaks” the level.  Like when you flip the world upside-down. All the really good treasure chests are at the top, but you can avoid doing all the platforming by horizontal wall-jumping across.

I guess, but if you want the treasure chests, you have to actually switch it over. One of the concepts for Flowmotion is a lot of freedom. And when we say “freedom,” we wanted the player to feel free to do what they want to do. You could use a lot of map gimmicks, but if you don’t want to you can use Flowmotion too.

Kingdom Hearts 3Ds Director Discusses "Drop" Mechanic And Flowmotion Kingdom Hearts 3Ds Director Discusses "Drop" Mechanic And Flowmotion

What other tweaks did you make to the North American version, other than to the Drop mechanic?

I think that’s just the major change; we haven’t changed that much. We wanted the Japanese version and North American version to be pretty similar. I think there’s a Drop bonus that was added. I think it’s called “Drop Speed Down” in Japanese, but I don’t know what the English name is. We added the drop bonus and that’s about it. Not a lot of major changes.

Monday, 9 April 2012

"PreCure" is Most Tweeted Anime Word for 2 Consecutive Months

 

The Japanese communications service provider NEC BIGLOBE reported their monthly research for the major topics in the Japanese Twitter on April 6. Following the last month, "PreCure" was the #10 most Tweeted and #1 hashtagged word in Japan from March 1 to April 1.

Sunday, 26 February 2012

Kingdom Hearts 3D: Dream Drop Distance Release Date Announced!

Square Enix France have revealed the release date for Kingdom Hearts 3D: Dream Drop Distance in Europe. According to their official online store, the European version of the game will release on July 27, 2012 (well, the France version to be specific, but France release date = Europe release date 90% of the time). This means we can probably expect a July release for North America, and a release the same week as France/Europe for Australia. Thanks to sqexgal, KH Destiny and Chao_Loulou for the find.