The Pokémon Company recently released the Pokémon X & Pokémon Y Super Music Collection, which features three hours of music for $9.99 on iTunes. To mark the occasion, director (and composer) Junichi Masuda and sound director Shota Kageyama talked about the importance of the games; sound and music, in an interview with Famitsu magazine.
According to Kageyama, “beauty” was an important keyword that played the role in the majority of music that was composed for Pokémon X and Y.
While approaching aspects of the music such as tone and melodies, he
thought of various ways of bringing out the feeling of “people are
beautiful,” as he composed the music.
Kageyama also notes that although Pokémon X and Y is
inspired by France and has French-sounding music, one thing they were
careful not to do is to just throw in French music. Since Pokémon takes place in a fantasy world, so they were careful to not make things sound too French.
For example, Masuda mentions that if you’re at a fancy cafe eating a
macaroon while an accordion is playing, that would give off a completely
French vibe; however, instead of going with an accordion, using the
sounds of a Japanese harp would bring out a mysterious atmosphere. The
idea of using an accordion in places that don’t have a French look to it
is what he considers to be the mindset behind the Pokémon series, as a counterbalance.
Famitsu then asks sound director Kageyama what kind of songs
he worked on for the game. As it turns out, Kageyama was inspired
largely by Masuda’s past work on the music for Pokémon. While Masuda now directs the Pokémon games, he has a history of composing music for the series, too.
“I actually made various compositions throughout the game, but whenever I was working on something and wondered ‘what’s a Pokémon-sounding
tune?’ I put importance in the essence of Masuda’s past work, and
thought about it,” shares Kageyama. “Especially for things such as the
battle music, where I made some with a conscious approach of Masuda’s
music.”
While on the subject of battle music, Famitsu explains how
they were surprised with the gym leader boss fight music, which is quite
different than what we’re used to hearing from past titles.
“Masuda was actually in charge of that, but even I was surprised by
that,” shares Kageyama. “I almost thought out loud without thinking,
‘We’re really going with this?!’ [laughs].”
“This time, it’s a new world, and we wanted a new atmosphere for it,
with an approach we’ve yet to see, so we went with a techno-style song
that doesn’t really sound like battle music,” Masuda adds.
Now that we have an idea about some of the work that went into the music of Pokémon X and Y, Famitsu asks if there were any new challenges for the sound effects in the game.
“If we were to completely change the sound effects, I believe that it would lose the essence of Pokémon,
so while keeping the original atmosphere as a base, and using the
latest sound sources, we were able to remake it with high-quality
sound,” says Kageyama.
“This time, the ‘pop’ sound from forgetting moves has changed, although Kageyama was against it,” shares Masuda with a laugh.
“It’s not exactly that I was just against it, but to me, that’s one
of those ‘holy grails’ that should never be changed,” Kageyama responds
with a laugh. “Masuda asked me to ‘make it into a sound effect that has
more pop to it!’ so we ended up changing it. Since we were in the midst
of looking through and fixing things, I believe that it worked out for
the best in the end.”
“I’m sure many of you fans have noticed, but the sound effects of the
Hyper Beam and Psychic attacks have changed into a new sound, after we
added its original sound source.”
Finally, a message from the two developers for fans:
Masuda: “Now that the hardware is on Nintendo 3DS, the sound is even
more beautiful, dynamic and realistic than ever. I believe that the
sound’s level of expression has increased by several levels, so I hope
you continue enjoying the evolved music of the game.”
Kageyama: “Those of you with headphones, please try them on while
playing the game. It’d bring me great pleasure if you could try checking
out different areas and listen to the music and sound effects it has to
offer.”
Source: via Siliconera
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